proTile Map Editor v1.12 Update

Release Notes v1.12

  • Support for non-renderer tiles (when making triggers and similar).
  • Exposed “enable/disable Snap on TOP” in runtime Options.
  • Fixed default offset for map loading.
  • Ability to change speed of LoadMapAsync in function and improved loading in general.
  • Better support for plane/2D or very small tiles.
  • Improved performance and documentation.

proTile Map Editor [RELEASED]

Hello!

With pleasure I announce you Unity proTile Map Editor, Unity Editor Extension for making tile based maps!

Feature list:

  • Different types of painting Tiles (Standard, Mass, Continuous).
  • Tile-Connections: will connect roads, walls and similar assets for you.
  • Patterns: Build once, place multiple times.
  • Performance and size optimisations.
  • Editor for categorizing your Tiles.
  • Different camera setups. Fits different 3D/2D type of games.
  • Easy to Load and Use maps.
  • Works with Unity Free and all platforms.
  • Documentation, examples and more!

Best is to watch Video Presentation:


Some screenshots:

shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8

Get on the Asset Store now!

Thank You and have a great time using it.