proTile Map Editor v2.4 is now Live!

New big update is now live on the Asset Store –!/content/11698

Release Notes for v2.4:

  • New Features
    • 3D Grid (+grid scale)
    • Export Map (or any other GamObject) to Raw OBJ with textures/materials + Example
    • Save Get & Load Raw map data + Example
    • Fixed Tile Snap + Example
    • Custom Pivot + Example
    • Custom Snap Size + Example
    • Terrain & 360 snap (alpha) + Example
    • Ability to set Forced Global Fixed Snap
    • Change Camera Sensitivity
    • Ability to use (or not) Tile Prefab rotation reference in uteMapLoader
    • CMD/Ctrl + S for full Map Save
    • New Tiles
  • Improvements
    • More UI additions
    • Better and more Undo functionality
    • Camera improvements
    • General UI & Design improvements
    • More support for Runtime API
    • General stability & performance improvements
    • Faster Map Load
    • Better data structure for memory improvements
    • Better Snap physics calculations
    • Improved mobile support
    • Improved all Examples
    • Complete support for latest 5.4 Unity version
    • Updated Documentation & Help
  • Fixes
    • Fixed Grid up/down movement that was failing in some cases
    • Fixed “Prepare for Runtime” where Unity sometimes hung
    • Fixed Preview display when having lots of Tiles
    • Fixed Name display for Tiles & Categories when the name is very large
    • Fixed Async Load when loading more than 2 maps at the same time
    • Fixed Tile Rotations when updating Prefabs in some cases
    • Fixed Layers merge that were failing in some rare cases
    • Fixed Options sometimes not saving some settings
    • Fixed Undo bug

proTile Map Editor v2.0 is now LIVE!

proTile Map Editor 2 release is now available on the Unity Asset Store



Screen Shots


Main Features
  • Different brushes – mass placement, all snap, paint.
  • Objects of any size – snap any tiles anywhere.
  • Runtime support – Create runtime building games, full API for customisation.
  • Tile-Connections – connect roads, walls and similar automatically.
  • Custom Patterns – build once, place multiple times.
  • Performance and size optimizations – combines meshes, reduces size for you.
  • Layers – will help you to manage your maps.
  • Easy to load and use – load maps in the editor, at runtime or stream dynamically.
  • Procedural support – generate maps from code.
  • Tile randomizer – Auto tile and rotation randomization.
  • Different camera setups – Fits different 3D/2D type of games.
  • Editor for easy tile setup – categorise your tiles.
  • All platform support.
  • Open source, examples, documentation and much more!
  • Additional release notes.
  • Supports Unity 4.6+ and Unity 5.





proTile Map Editor v2.0 BETA

Hello all,

I’m currently working very hard on releasing proTile Map Editor v2.0. I’m sorry if you didn’t have a decent update for a while now but I want for v2.0 to be great and it will be free for all 1.x owners.

Version 2.0 will include features like:

  • Runtime support – you will be able to use map editor functionality at runtime and with all exposed API you will be able to adjust it for your game.
  • Layer support – you will be able to use layers for better map managing (layers work similarly like in photoshop).
  • Custom Tile Preview – a feature for Runtime where you can define previews for each tile (imagine Sims where you have “inventory” for you build assets and they have separate preview image).
  • A new a better UI.
  • Loading map bounds (for visual help).
  • Create / Assign new tiles at Runtime.
  • LoadMapAsync from point – load your map dynamically from given point.
  • Runtime Batching and optimisations.
  • Lots of other improvements in different places and better functionality in general.

There are more features and ideas that I’m working for v2.0 (or v2.1) but I will announce them later.

I’m currently running BETA 3 build and if you are interested in it please send me your invoice number from 1.x purchase to and I will send you proTile Map Editor Beta 3 Build.


proTile Map Editor v1.12 Update

Release Notes v1.12

  • Support for non-renderer tiles (when making triggers and similar).
  • Exposed “enable/disable Snap on TOP” in runtime Options.
  • Fixed default offset for map loading.
  • Ability to change speed of LoadMapAsync in function and improved loading in general.
  • Better support for plane/2D or very small tiles.
  • Improved performance and documentation.

proTile Map Editor [RELEASED]


With pleasure I announce you Unity proTile Map Editor, Unity Editor Extension for making tile based maps!

Feature list:

  • Different types of painting Tiles (Standard, Mass, Continuous).
  • Tile-Connections: will connect roads, walls and similar assets for you.
  • Patterns: Build once, place multiple times.
  • Performance and size optimisations.
  • Editor for categorizing your Tiles.
  • Different camera setups. Fits different 3D/2D type of games.
  • Easy to Load and Use maps.
  • Works with Unity Free and all platforms.
  • Documentation, examples and more!

Best is to watch Video Presentation:

Some screenshots:

shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8

Get on the Asset Store now!

Thank You and have a great time using it.