proTile Map Editor v2.0 is now LIVE!

proTile Map Editor 2 release is now available on the Unity Asset Store



Screen Shots


Main Features
  • Different brushes – mass placement, all snap, paint.
  • Objects of any size – snap any tiles anywhere.
  • Runtime support – Create runtime building games, full API for customisation.
  • Tile-Connections – connect roads, walls and similar automatically.
  • Custom Patterns – build once, place multiple times.
  • Performance and size optimizations – combines meshes, reduces size for you.
  • Layers – will help you to manage your maps.
  • Easy to load and use – load maps in the editor, at runtime or stream dynamically.
  • Procedural support – generate maps from code.
  • Tile randomizer – Auto tile and rotation randomization.
  • Different camera setups – Fits different 3D/2D type of games.
  • Editor for easy tile setup – categorise your tiles.
  • All platform support.
  • Open source, examples, documentation and much more!
  • Additional release notes.
  • Supports Unity 4.6+ and Unity 5.





proTile Map Editor v2.0 BETA

Hello all,

I’m currently working very hard on releasing proTile Map Editor v2.0. I’m sorry if you didn’t have a decent update for a while now but I want for v2.0 to be great and it will be free for all 1.x owners.

Version 2.0 will include features like:

  • Runtime support – you will be able to use map editor functionality at runtime and with all exposed API you will be able to adjust it for your game.
  • Layer support – you will be able to use layers for better map managing (layers work similarly like in photoshop).
  • Custom Tile Preview – a feature for Runtime where you can define previews for each tile (imagine Sims where you have “inventory” for you build assets and they have separate preview image).
  • A new a better UI.
  • Loading map bounds (for visual help).
  • Create / Assign new tiles at Runtime.
  • LoadMapAsync from point – load your map dynamically from given point.
  • Runtime Batching and optimisations.
  • Lots of other improvements in different places and better functionality in general.

There are more features and ideas that I’m working for v2.0 (or v2.1) but I will announce them later.

I’m currently running BETA 3 build and if you are interested in it please send me your invoice number from 1.x purchase to and I will send you proTile Map Editor Beta 3 Build.


proTile Map Editor v1.4 update [RELEASED]

Introducing to new features in v1.4 update.

Some new Screenshots:

Screen_01 shot1b

Update includes:

– Tile Randomizer. Randomize your tile prefabs / rotation when building.
– New and better Mass Builder. Ability to mass build vertically.
– Better support for Lightmaps.
– New and better Eraser.
– Define map scale when loading.
– Better optimization and performance.
– Better experience in general and other improvements (eg. saving options, camera position, etc for each map).
– Better support for 2D/Quads.
– Very fast Editor loading.
– Some bug fixes and other improvements.

proTile Map Editor [RELEASED]


With pleasure I announce you Unity proTile Map Editor, Unity Editor Extension for making tile based maps!

Feature list:

  • Different types of painting Tiles (Standard, Mass, Continuous).
  • Tile-Connections: will connect roads, walls and similar assets for you.
  • Patterns: Build once, place multiple times.
  • Performance and size optimisations.
  • Editor for categorizing your Tiles.
  • Different camera setups. Fits different 3D/2D type of games.
  • Easy to Load and Use maps.
  • Works with Unity Free and all platforms.
  • Documentation, examples and more!

Best is to watch Video Presentation:

Some screenshots:

shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8

Get on the Asset Store now!

Thank You and have a great time using it.